Frame-by -frame animation

Some of you are incorporating traditional frame by frame animation in addition to your work with the bone tool for this animation.. Here’s a few resources to remind you of the basic principles.

 

Adobe tips

 

Every frame needs to be a  keyframe! (shortcut F6) There aren’t any tweens

Shortcuts for frame by frame animation:

hollow circle on timeline: no artwork on stage

Select and right click: Convert to Blank Keyframes

Use onion skinning

comma key : move back one frame

period key: move one frame forward

 

 

Inverse Kinematics: Bone Tool

 

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Inverse Kinematics:

The bone tool gives you inverse kinematics (IK) capabilities within Animate. IK is a way of animating objects using bones chained into linear or branched armatures in parent-child relationships. When one bone moves, connected bones move in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify the start and end positions of bones on the Timeline. Animate automatically interpolates the positions of the bones in the armature between the starting and ending frames.

WATCH THIS FIRST: https://www.youtube.com/watch?v=v84zAJi704k

Adobe Animate Bone Tool tutorial

GREAT Adobe tips

https://theblog.adobe.com/mysteries-of-the-bone-tool/

Tips: 

  • Break up the body into different layers
  • Bones can be placed on shapes or movie clips
  • To animate: Series of poses
  • start and end are the same
  • last frame: right click: insert pose
  • control points
  • armature layer: click on: options: wire, solid, line
  • fine tuning: property inspector for speed, pin, (keep in one place) spring, ease (quality of movement)
  • Property Inspector: rotation: enable (full range of motion) constrain: set degree of motion
  • click on individual bones: spring (force of motion); damping (heaviness of how fast it stops)
  • ALSO: when you are working on an embedded bone tool layer, you can’t see the motions until you export them to view!

Character Animation!

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Tristan DiMaria

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Mischa Petrick

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Moonwalk

Inspiration/Research

Simple and beautiful

Bird flying

Man Whistling

Boy walking

man walking

Character walk cycles:

Pig walking

Walk cycles

Tumblr walking

Misc Examples:

Jean Jean Arnoux

Coca Cola

Step by step Tutorial: How to walk cycle

Assignment: Design and execute a Character Animation of at least 240 frames.

Can be a person, animal, abstract combination of the two – anything!

Show demonstrated knowledge of the bone tool and Inverse Kinematics, Onion Skinning, and all technical concepts in Flash so far. (keyframes, shapes, motion tweens, etc.)

Great animation videos on Youtube.

WATCH THIS TUTORIAL

Due Date: April 27. (LAST CLASS)

Character Animation

Hi students,

I’ve posted several posts on starting your next and last project. Be sure to look at all of them.

My advice:

  1. Look at all the inspirational links and examples
  2. Build your character on paper + build it in Illustrator/Photoshop.
  3. Import in Animate
  4. You can choose to use frame by frame animation OR the bone tool. I’m going to leave it up to you – whatever makes sense for your character.