Character walk cycles:
Step by step Tutorial: How to walk cycle
Assignment: Design and execute a Character Animation of at least 240 frames.
Can be a person, animal, abstract combination of the two – anything!
Show demonstrated knowledge of the bone tool and Inverse Kinematics, Onion Skinning, and all technical concepts in Flash so far. (keyframes, shapes, motion tweens, etc.)
Must include a walk cycle
Due Date: Dec. 3. (LAST CLASS + Final Portfolio DUE)