Some of you are incorporating traditional frame by frame animation in addition to your work with the bone tool for this animation.. Here’s a few resources to remind you of the basic principles.
Every frame needs to be a keyframe! (shortcut F6) There aren’t any tweens
Shortcuts for frame by frame animation:
hollow circle on timeline: no artwork on stage
Select and right click: Convert to Blank Keyframes
Use onion skinning
comma key : move back one frame
period key: move one frame forward
Simple and beautiful
Girl walking + wind
HELP: love this step by step process
Character walk cycles:
Simple figure walking
Jean Jean Arnoux
Step by step Tutorial: How to walk cycle
Assignment: Design and execute a Character Animation of at least 240 frames.
Can be a person, animal, abstract combination of the two – anything!
Show demonstrated knowledge of the bone tool and Inverse Kinematics, Onion Skinning, and all technical concepts in Flash so far. (keyframes, shapes, motion tweens, etc.)
Must include a walk cycle
Great animation videos on Youtube.
Due Date: April 29. (LAST CLASS + Final Portfolio DUE)
You can import the following sound file formats into Animate:
- Adobe Sound (.asnd). This is the native sound format of Adobe® Soundbooth™.
- Wave (.wav)
- AIFF (.aif, .aifc)
- mp3You can import these additional sound file formats:
- Sound Designer® II (.sd2)
- Sun AU (.au, .snd)
- FLAC (.flac)
- Ogg Vorbis (.ogg, .oga)
Remember, we are using the drawing tools for this project. Be creative!
Animate Shape Tweening
Adobe Animate Drawing Tools
Adobe Animate Custom Brushes
Remember, you can work extensively within Photoshop to select certain areas of your artwork, place the selection on a new layer, etc. Once you import your files into Animate, these different layers can be animated separately.
How to use masking and Animating masks
Shape Tweening: 1. Start? 2. End? 3. Apply Shape Tween 4. Consider Shape Hints