Two inspiring animation projects

 

#100DaysofWalkcycles

Advertisements

Frame-by -frame animation

Some of you are incorporating traditional frame by frame animation in addition to your work with the bone tool for this animation.. Here’s a few resources to remind you of the basic principles.

 

Adobe tips

 

Shortcuts for frame by frame animation:

hollow circle on timeline: no artwork on stage

Select and right click: Convert to Blank Keyframes

Use onion skinning

comma key : move back one frame

period key: move one frame forward

 

 

Inverse Kinematics: Bone Tool

This slideshow requires JavaScript.

Inverse Kinematics:

The bone tool gives you inverse kinematics (IK) capabilities within Animate. IK is a way of animating objects using bones chained into linear or branched armatures in parent-child relationships. When one bone moves, connected bones move in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify the start and end positions of bones on the Timeline. Animate automatically interpolates the positions of the bones in the armature between the starting and ending frames.

Adobe Animate Bone Tool tutorial

https://helpx.adobe.com/animate/using/bone-tool-animation.html

Extensive important reading: Adobe Animate another great tutorial

Remember: Lynda.com Chapter 11

Really great illustrated how to: http://www.adobe.com/devnet/flash/articles/character_animation_ik.html

Tips: 

  • Break up the body into different layers
  • Bones can be placed on shapes or movie clips
  • To animate: Series of poses
  • start and end are the same
  • last frame: right click: insert pose
  • control points
  • armature layer: click on: options: wire, solid, line
  • fine tuning: property inspector for speed, pin, (keep in one place) spring, ease (quality of movement)
  • Property Inspector: rotation: enable (full range of motion) constrain: set degree of motion
  • click on individual bones: spring (force of motion); damping (heaviness of how fast it stops)
  • ALSO: when you are working on an embedded bone tool layer, you can’t see the motions until you export them to view!

Tuesday, Nov. 14: Building your Character

This slideshow requires JavaScript.

  • Begin building your character in Illustrator or directly in Animate..
  • Tutorial on the bone tool

Things to think about:

  1. What is your visual narrative?
  2. Are you telling a story? Completely a task?
  3. Who is  your character? Think about character development – personality
  4. What are the emotions that you are  illustrating?

Character development resources: 

I love this link with two detailed character questionnaires (Marcel Proust Character Questionnaire)

Obviously, for this project you have to think about your character visually –

What do they look like? Facial features? Hair? Color palette?

What kind of clothes do they wear?

Do they have accessories/props?

A sidekick?

How old is your character?

But you should also think about them, mentally..

What do they care about?

What is the one word you would use to define them?

What is their name?