Frame-by -frame animation

Some of you are incorporating traditional frame by frame animation in addition to your work with the bone tool for this animation.. Here’s a few resources to remind you of the basic principles.

 

Adobe tips

 

Every frame needs to be a  keyframe! (shortcut F6) There aren’t any tweens

Shortcuts for frame by frame animation:

hollow circle on timeline: no artwork on stage

Select and right click: Convert to Blank Keyframes

Use onion skinning

comma key : move back one frame

period key: move one frame forward

 

 

Inverse Kinematics: Bone Tool

 

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Inverse Kinematics:

The bone tool gives you inverse kinematics (IK) capabilities within Animate. IK is a way of animating objects using bones chained into linear or branched armatures in parent-child relationships. When one bone moves, connected bones move in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify the start and end positions of bones on the Timeline. Animate automatically interpolates the positions of the bones in the armature between the starting and ending frames.

WATCH THIS FIRST: https://www.youtube.com/watch?v=v84zAJi704k

Adobe Animate Bone Tool tutorial

GREAT Adobe tips

https://theblog.adobe.com/mysteries-of-the-bone-tool/

Tips: 

  • Break up the body into different layers
  • Bones can be placed on shapes or movie clips
  • To animate: Series of poses
  • start and end are the same
  • last frame: right click: insert pose
  • control points
  • armature layer: click on: options: wire, solid, line
  • fine tuning: property inspector for speed, pin, (keep in one place) spring, ease (quality of movement)
  • Property Inspector: rotation: enable (full range of motion) constrain: set degree of motion
  • click on individual bones: spring (force of motion); damping (heaviness of how fast it stops)
  • ALSO: when you are working on an embedded bone tool layer, you can’t see the motions until you export them to view!

Character Animation!

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Tristan DiMaria

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Mischa Petrick

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Moonwalk

Inspiration/Research

Simple and beautiful

Bird flying

Man Whistling

Boy walking

man walking

Character walk cycles:

Pig walking

Walk cycles

Tumblr walking

Misc Examples:

Jean Jean Arnoux

Coca Cola

Step by step Tutorial: How to walk cycle

Assignment: Design and execute a Character Animation of at least 240 frames.

Can be a person, animal, abstract combination of the two – anything!

Show demonstrated knowledge of the bone tool and Inverse Kinematics, Onion Skinning, and all technical concepts in Flash so far. (keyframes, shapes, motion tweens, etc.)

Great animation videos on Youtube.

WATCH THIS TUTORIAL

Due Date: April 27. (LAST CLASS)

Character Animation

Hi students,

I’ve posted several posts on starting your next and last project. Be sure to look at all of them.

My advice:

  1. Look at all the inspirational links and examples
  2. Build your character on paper + build it in Illustrator/Photoshop.
  3. Import in Animate
  4. You can choose to use frame by frame animation OR the bone tool. I’m going to leave it up to you – whatever makes sense for your character.

 

April 1 – hello

Hello favorite Animation students!

Here’s the deal – Please upload your Creative logo in .mp4 or .gif ) to the Google Drive link I sent you in your email by Monday, April  6 at 11:30 a.m.

Your job is to make two comments on each student project via Google Drive – below is a screen shot – Click on each project to open the file, on the upper right the box with a “+” in it… make a comment on each students project please.

Screen Shot 2020-03-23 at 9.25.55 AM.

  • One positive.
  • One giving feedback on something that you think could be improved on the project.
  • Obviously, this doesn’t function as a full critique, but at least we will be able to all see what you designed and get a little feedback.

 

 

Creative Animation

The goal for this next project is to have fun in a different way than our commercial project. The commercial project was about selling, branding, etc. This project is about being playful and creative.

Find your favorite painting, drawing, photograph from your OWN portfolio and add brushes, effects, motion, etc. You must have a cohesive (approx) 200 – frame animation.

Project due: April 6

Video/tutorials to watch/read to prepare for this project: 

Shape Tweening

Brushes within Animate

Adding audio

Learning objectives:

  1. Using the drawing tools (paintbrush, pencil, shape tools), 3D rotation
  2.  Onion skinning + filters
  3. Filters and masking

 

Examples online:

Van Gogh, animated

Gorgeous Japanese woodblock prints

Greek sculpture

“The world is spinning” (3D tool possibilities)

https://www.behance.net/gallery/11828499/Camping-in-the-fall

Please watch the above videos.

Monday, Feb. 24 – Lab Day + Begin Banner Ad

We made great progress on our logo animations last week. Today is a lab day to refine, and continue working on them.

If you get to a good place with your logo… begin your animated banner design. (See below for specs)

To keep up with the “industry standard” we are going to follow Yahoo Ad Specs for this portion of the project. You may choose any size within the “Standard” banners. Choose one that suits your needs for your particular company and vision for the ad.

Your banner should include your logo but show additional elements of text, image and information about your company. Try to incorporate an additional image (s) – think of this as an ad for your company. . . What are you “selling”?

Behance

Classic Banners

Timeframe: 30 fps approx 200-400 frames

Size: 728 x 90 – labeled as a “Leaderboard” in Ad Templates

Kinds of Banners: 1. Simple 2. Expandable 3. Take Over 4. “Blocked Ads”

Ads Best Practices 

  1. Clearly define goals (click or engage?)
  2. Stick to publisher requirements (technical specs, size, etc.)
  3. Keep optimization in mind (beautiful graphics vs. file size.)
  4. Have a clear and prominent call to action (“Click Here for more”) – higher chance of
  5. Call to Action should be in the beginning of animation

Goal: provide content in simple ad design

Reminder: Watch this in class: CLASSIC Tween VS. MOTION tween (6 min) and Adobe

 

 

 

Monday, Feb. 17

Hello students,

Last week we spent a lot of time working on your logo in Photoshop/Illustrator and did a very basic Animate CC intro.

Today we are going to complete your logo file set up animation. Remember that this is an intro project to get you comfortable with the basic principles in Animate. Create logos that are showing simple animations that move, rotate, reflect, transform, scale, etc.

Key words to remember: 

Timeline: Where you designate what kind and for how long you want your animation to be. Divided into layers. Each animated object should be its own layer!

Keyframe: The place where you want something to happen

Motion Tween: Setting properties for an object for continuous motion animation or transformation of an object. Motion tweens appear in the Timeline as a continuous span of frames that can be selected as a single object by default. Motion tweens are powerful and simple to create. And here

Frame Rate: The speed the animation is played at, measured in number of frames per second. A frame rate that is too slow makes the animation appear to stop and start; a frame rate thats too fast blurs the details of the animation. A frame rate of 24 fps is the default for Flash, giving the best results on the web.

Great 20 min video on Animated Logo – Also great for illustrating “erasing” frame by frame by “breaking apart” text

Another on HTML5 Banner Ad

Frame by Frame vs. Motion Tween Animation

GENERAL HELP from Adobe.com 

Importing from Photoshop or Illustrator

Remember: Your Illustrator files are set up slightly differently by default. I will show you how to “Modify, Timeline, Distribute to Layers” within Flash.

Tweens: courtesy of Adobe.com

I will be demonstrating the following:

Additional Instructions from Adobe

1.Create new Animate CC document – HTML5

2.Importing .Ai or .PSD to Stage

3. (If Illustrator: Modify, Timeline, Distribute to Layers)

4. Select all Layers. Click on frame 100, Insert Keyframe.

5. Now your file is set up to start animating each layer separately within the 100 frame timeline for your animated logo. (Repeat this process for your banner as well)

6. I’ll also be showing you how to alter your created motion tweens in the Properties Panel (color effects, ease, orient to path, etc)

Keep in mind the general process of :

1. Making a Symbol 2. Inserting Keyframe 3. Creating Motion Tween

 

Dont do a lot of effects, glows, gradients in your Photoshop/Illustrator files – Animate tends to have trouble converting them and this effects how your layers will import. 

 

 

Monday, Feb 10: Intro to Animate

Hey students,

Last week we had a great discussion regarding the History of Animation as well as you created fun and fast flip books.

What IS Animate???

What IS the Timeline?

This Youtube channel has some valuable tutorials

This week:

Commercial Animated Project:

Animated Logo + Animated Banner 

Logo: 250 x 250 (approx)

Web Banner Ad Specs: 728 x 90.

Frame rate: 30 fps.

Tentative DUE DATE: March 9

Technical Demo: Intro to Animate interface, keyframes, tweens, etc.

We will have extensive lab time today for beginning your logos, etc in Photoshop or Illustrator. Be ready to work! 

I have created a few handouts on creating basic animations. Please look at them

1. Creating Animations in Animate,

Creating Animations in Animate:

  1. Create a symbol

2importing-to-Animate + video: Importing assets from Photoshop or Illustrator to Animate

3.Frames FAQ

I’ll be doing some demonstrations in class. .. and then we will talk about your plan of action for your Commercial Animated Project

Here are some great links to start our discussion

Dribble: Animated Logos

Love this handwritten logo animation

Dynamic Branding Campaign

This is a beautiful example of the animation process

For your animation:

Things to pay attention to:

  1. Color scheme – this should be unified with your overall branding campaign.
  2. Typefaces already used by your company.
  3. The style of copy used.  What voice is the writing in?
  4. Who is your audience who uses the product/your services?

Pre-visualization Steps:

  1. Determine your overall concept for the advertisement.  What aspects of your product do you want to communicate?  What will your copy (or text) say? What are some adjectives you could use to describe your product?
  2. Start a storyboard mockup.
  3. Import previously made graphics from Photoshop or Illustrator
  4. Begin altering keyframes and creating tweens!
  5. Create an animation comprised of 250 frames.
  6. Save two versions of your file: .fla and .swf

We will have a couple of weeks to work on these animations. Make it great! Get acquainted with Animate!